
Wicked Game
After nearly a year of seeding, harvesting and plowing, I recently quit FarmVille. Before I left for good, I started playing Zynga’s newest game, FrontierVille. The thing that drew me in to FrontierVille was the fact that your character could get married (even to a same-sex partner, if you so chose) and have a child. I also liked the idea of “quests,” specific tasks to get special items and move up in the game.
Now my husband Bertram and son Cam and I are trying to finish more quests. We have to:
–find a welcome mat to welcome Cam’s teacher to the schoolhouse
–find a bee for Cam’s pocket (don’t ask)
–sell 8 adult pigs
–collect a ribeye for a Fourth of July party
We also need to find some collection items before the Fourth of July promotion runs out in a few days.
Therein lies the problem.

(That’s not my collection, by the way.)
Some of these items are nearly impossible to find. According to a poster on the Zynga forum, they were told from an official that you have a 0.02% chance of finding one certain item — a tricorne hat. But you could buy it for a lot of real money, if you don’t like those chances.
That’s insane. I never spent real money on FarmVille and won’t on FrontierVille, either. But Zynga seriously needs to change the odds of finding items (one of the specific purposes of the game) or they’ll risk losing players. People who don’t play the game won’t spend money on it, so if they made the players happier, they’d stick around. Sounds like a win-win to me.
UPDATE: A friend of mine posted links to get a free tricorne hat and powder horn. Log into Facebook, then copy and paste each link in a separate window.